Monday, March 24, 2008

first notes: rainbow six vegas 2

checked out a small little bite of rainbow six vegas 2 this weekend and i was of two minds.

first off - wow. cool. i really didn't know that a tactical shooter could be fun and not too complex for my anti fps/third person shooter brain.

i was using snake cams, organizing flash bang breach entries and hitting head shots within an hour of play. it got really fun.

but just as quickly, it got damn hard.

second - level of difficulty. now i know i'm not the best gamer out there and this is new territory for me but damnnnnnnnn!

it's just so easy to die in this game.

i even have the skill setting on 'casual' but you can still die in 2-3 shots and the ai (while dumb every so often) has super human sight which makes planning a must. this can either make or break each scenario.

the puzzle solving side of my brain is delighted that there is more than one approach to each task, but the frustrated 5 year old inside me can only take about an hour or so of this game at a time before getting disgruntled and annoyed.

i cleared a chapter fairly quickly, but am now stuck in a stand off that has me on the top floor of a night club, not able to descend down the stairs without being picked off. i have a feeling it has something to do with some cover down there i can't see, but because of the fact that i can't see it, how the hell can i get down there?

argh.

i do like it though, and my final thoughts will be encapsulated in a review in another week, once i'm further through.

sniping ur dudes in ur base,

JD

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